2.8.15

Operation Slapstick for Chain of Command

One game I am enjoying a great deal is Too Fat Lardies' Chain of Command, a platoon+ tabletop miniature game geared towards simulating small actions in the 1930s and 40s. It has been adapted and expanded to operate well in other time periods. One really nice aspect to the game and the company is the willingness to accept, even encourage, fan and enthusiasts' efforts.

While reading through source material and histories, I found Operation Slapstick, a brief operation at a turning point in the war. It was small enough to be researched, mapped, and turned into a series of scenarios. It easily could be made into a short campaign, with the defending side trying to delay the attacker as long as possible, but that was not our intent.

This project is not an effort at an exacting historical recreation, nor does it contain specific force breakdowns or lists. I adapted and adjusted, approximated, and took some artistic license. I attempted to make the series fun and reasonably balanced.

Please follow the link below for a .pdf of a series of scenarios based on Operation Slapstick, a British Airborne operation in S. Italy, September 1943.

Let me know what you think! Suggestions and corrections appreciated.

Size Matters

One aspect of gaming and creation that has been a HUGE boon is making terrain. With low vision, the scale of pieces gets much more manageable and the level of detail starts to matter less and less. Not that there isn't detail, but getting the dot in the eye or the blending on the cloak is not the level I am shooting at.

In making terrain I am going for feel, effect, or an overall look that speaks to the scale, game, setting, and the players. Terrain involves color, mass, shape, and how the pieces look as a group on the tabletop. How will the figures interact with the terrain? Can the players access everything? Is it stable? These are all questions where diminishing vision is not so much of an issue, where touch and feel matter.

On top of that, the tools are bigger! Saws, rasps, craft knives, big paint brushes, pots of paint instead of vials, pints of sand instead of pinches, and so on. Any mistakes are more easily covered up, incorporated into the design, or remedied.