2.8.15

Size Matters

One aspect of gaming and creation that has been a HUGE boon is making terrain. With low vision, the scale of pieces gets much more manageable and the level of detail starts to matter less and less. Not that there isn't detail, but getting the dot in the eye or the blending on the cloak is not the level I am shooting at.

In making terrain I am going for feel, effect, or an overall look that speaks to the scale, game, setting, and the players. Terrain involves color, mass, shape, and how the pieces look as a group on the tabletop. How will the figures interact with the terrain? Can the players access everything? Is it stable? These are all questions where diminishing vision is not so much of an issue, where touch and feel matter.

On top of that, the tools are bigger! Saws, rasps, craft knives, big paint brushes, pots of paint instead of vials, pints of sand instead of pinches, and so on. Any mistakes are more easily covered up, incorporated into the design, or remedied.

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