22.4.22

FaeCraft Sample Characters

Below are a few characters from FaeCraft that can be dropped into any game. They are presented in different ways to showcase different playstyles and systems. All were generated using the Procedural Character generation system included in the book! 

What does it all mean?!? Stay tuned!

Puff

Ibex Fae Dreamer, 4th Level

HP 23

Proficiency: 3

DreamCraft Abilities: Threadwork

Skills: Light Armor, Appraisal, Jump

DreamCraft Powers: Alter Memory, Dream Step, Healing, Tug

Fae Abilities: Shape Shift (Ibex), Pierce Veil, Herd Step

Possessions: WhisperSledge, Memory Net, Leather Armor


Boots

SkinCraft Giant Fae Bear

AC as chain | HD 7 | Att: Spear +3, Hurl Boulder +3 (4D6), Bellow (Frighten)

  • 19 Ft. tall/long

  • Fae Abilities: Shape Shift (Bear), Pierce Veil, Hunter's Step

  • Shapechange to a Crocodile when in running water

  • Giantcraft: Twist the Land, Long Sleep

  • As Crocodile: Fearsome Strength, Night Vision

  • Skills (+3): Sailing, Sneak/Hide, Medium Armor

  • Vulnerable to Darts, Slings etc


Rez

Small Mouldcrafter

Three Sparrows and a Bat live in a grotto near the Old Mill. Polite entreaties for concoctions of mushrooms and magical tourniquets will avoid barrages of flying debris and debilitating fogs of drowsiness. Negotiations and transactions are always handled by a small servant of stone and knotted vines. With time and the offering of arcane trinkets, more powerful concoctions of mold-laden insects may be unveiled.



4.4.22

Salt Palace West-March-Dungeon-Crawl

So, I've been at this gaming thing a while and thought I would start up a classic dungeon crawl that harks back to the games of my misspent youth. A massive dungeon, a mega dungeon, mysteries untold and perched on the edge of the darkness and possibility is a wee village, a safe place to return to, a haven, and a place to resupply. 

Every time we play it is a new group, they form in the village, stock up, decide their destination and head down into the ice caves, the eponymous Salt Palace. Each game they push a little farther, uncover a little bit more, dig into secrets, scrape up treasure, amass experience, and then return to the village. The story is evolving.

They are casual games, ones where people can play as they wish, can drop in, can play regularly, see old friends, and make new ones. The makeup of the group changes constantly, and it doesn't matter your level, your experience, your familiarity, or any of that. You're there for the play! As for mechanics: a streamlined rule set, Knave and CraftWork, virtual play, minimal props, dice and pencil and paper.

Let me know if you want more details! I'm happy to share any and all of it.



1.4.22

That Vision Thing

Continuing the thread of contemplation on vision loss, blindness, and gaming, I posted a comment on a Sly Flourish YouTube video about being a blind DM. It was in response to another commenter who was curious about what that was like. Here is what I said...

'I am a blind DM as well. Lots of description, theater of the mind, players owning the dice rolls, and probably not too different from many tables with or without disabilities. Since I started as a DM in the mid-70s, I have constantly adjusted my style, aids, props etc, as we all do, and as I have lost vision, the adjustments continue.'

I have written about my play aids and so forth, but in essence It has been a slow reduction of the footprint of stuff at my end of the table. Some of what is driving this is philosophical or stylistic shifts, but the bigger driver is vision loss. Without the loss of vision would I have changed my approach to the same degree? 

My relationship with, and reluctant acceptance of, the visual constraints of my disability is complicated. How can I keep doing what I love, cooking, gaming, walking, doing things with family etc in ways that are not visually dependent? There is a shifting constellation of letting go, adoption, adaptation, denial, and stubbornness. Finding success and continuity in one area seems to translate into confidence and acceptance in other areas. My adaptations In my choices and approach to gaming seem to leak into other areas of my life, building patterns for continuity and confidence.