14.5.22

Monsters, Wandering

So, how do the monsters wander and what are their habits in their habitats? Let's take Level One of Salt Palace, which my open table group has just cleared out; I don't think they will mind some sharing of secrets...

14 caves, caverns, and spaces, Jaquaysing around, containing an ecology of spiders, giant shrews, zombies, and skeletons. The D6 monster table looks something like this:
1 Spider
2 Giant Shrew
3 Skeleton
4 Spider Nest
5 Zombie
6 Zombie Spider
7 Skeleton Crew
8 Giant Lizard

An astute observer would see that there are 8 possibilities on a D6 table. They would be correct. This is a variation of the flexible table several posts ago. On the diagram of the level are a series of modifiers ranging from -2 to +2. These are applied to the monster roll. The initial set of spaces is at a -2, transitioning to a -1, then 0, then +1 and +2 on the periphery, at interstitial areas, and at connection points with other levels or zones of the dungeon ecosystem. They are NOT assigned to rooms, but to areas, often overlapping. 

Upon the initial descent it is highly likely the brave adventurers will encounter spiders of varying description (after the -2, a roll of 1 to 3 yields spiders), giant shrews, and the occasional skeleton. As the various parties push further into the dark, modifiers shift and the mix of monsters follows suit. The adventurers can feel things changing, meet more undead in one direction, find a nest of spiders in another, and surprise a giant lizard as they go deeper into a tunnel.

That procedural dynamism is one thing that brings the place to life, and the overlapping zones allow flexibility, especially in an Open Table. Does the group tonight have more lower level characters? Push the negative modifier further ahead. Big party? Pull it back.

Further, I can carry that modifier onto the monster, thereby ratcheting the challenge up or down. If they are in a +1 zone that Spider card gets fierce, adding +1 to everything: 3 or 4 HD, +1 damage, and more chances of dangerous additional abilities. 

And, of course, there is a higher chance of treasure... +1.

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