Exploding the possibilities for character creation and growth was the main impetus behind developing the two volumes. A second motivation was to make this procedural, so that unexpected, rather than preconceived, character development can be possible. Between the two, a player is not locked in to any particular path.
At the same time, the mechanical advantage of having a skill is not so great that it precludes a player from trying anything (using 10 levels, it tops out at +4 or 20%). The character sheet contains flavors, not solutions or answers.
I don't know how many permutations there are in the two books combined, but there are a lot! Character development is a meandering path, and using the tables as a way to prompt, but not dictate, imagination is perhaps the most fun way to use the two. If you have use them, let me know what you came up with!
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