Most of those tools are inaccessible to me, as are the products. There is a huge focus on art and art assets in game production, a similarly large value placed on graphic design, information design, and the user experience from a visual perspective. There is nothing wrong with this!
What I am bumping up against is the perhaps false idol of producing objects that fall into the high value categories in this space. I can produce good writing, interesting ideas, new takes, etc. Is that enough, I ask myself? Don't I need all the art, the design, the visual appeal? I'm not sure.
Hand in hand with this is the creative urge to produce pieces myself. Working with a designer or artist on corners of projects is fun, and I deeply appreciate the folks I work with, however, there is a part of my brain that questions why I would want to include elements or processes I cannot fully partake of myself.
My solution at this point anyway is to try to produce what objects I can with what abilities I have. That pushes me into interesting territory, as the solutions I arrive at may not translate into a popular modes. I am playing to see what happens.
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