11.11.21

CraftWork, B/X & OSE Saves, and Character Optimization

So, all this Craft stuff is cool, but I don't really see how it works with the class-based save system in my game. If I am a third level Fighter, then that dictates my saves. How does that work if I have two levels of fighter and one level of thief, for example?

Solution #1
Use the total number of levels in your predominant craft to determine your save chart. Your save chart will switch around as you progress, but probably not as much as you might think, generally once or twice over the course of a character's life.

Solution #2
Use the save chart that you started with as a class and continue using that one, referencing total levels, all the way through your Character's career. You could say that this represents natural tendencies, or you could rationalize by looking at the total number of saves you'll actually take throughout the characters life. The percentage difference is not high.
 
Okay, so then I should probably start off with the best chart, because that will give me an advantage. Yeah, you could, and you could optimize your movement through the Crafts to get the best set of skills and the most uses of abilities. That might be kind of fun to work out (It actually IS kind of fun to work out!), but it also is not much fun to play, especially over time. CraftWork is an easy system to exploit from this perspective, but at the end of the day it is built to develop characters not caricatures.



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