2.11.21

CraftWork in Action!

So, a cleric, two thieves, and a wizard walk out of a bar, having completed a scourging of the ghosts that were leaking into the back room. Proud of their accomplishments and with their purses a little heavier, they're ready to level up!

What do they do? The cleric decides to stick with SoulCraft, and chooses a blessing to help with healing, as that was sorely lacking in their first adventure. One thief was the first to touch in ancient book in the decrepit subterranean chapel, and this encounter precipitated an awareness of necrotic magic, otherwise known as moving into MageCraft-Sorcery. The second thief, enamored of the clerics leadership and the power of his cult in this port city, decides to pledge his allegiance as well, and chooses a path of righteousness, armed with a powerful holy cudgel. The wizard, having appropriated the ancient book, adds a level and deepens their arcane knowledge.

This was a recent turn of events in one of my campaigns, and I thought it was a good illustration of how CraftWork can be used to reflect and build on events of the evolving story we are building together. All of these decisions made sense, and all of them spoke to directions the characters wanted to go. They all provide story hooks, motivation, and direction for character development in the future. It is also fun to see CraftWork in the wild, with players making decisions I never envisioned.

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