6.11.21

One Potential Introduction to The Dim

The Dim is what I call my campaign world and reflects how I like to play. It is multiple times in the history of a particular place.

It is an evolving history and story of a place which bends and weaves with the players actions. 

It is a setting where players and characters are on an equal footing with regard to their knowledge of the world. Too often it seems players are expected to know what their characters know, and inhabiting a character feels like skin that is too loose, with too much space between you as the player and the character you are playing. With the players as strangers, travelers, released prisoners, or such, there is little reason for them to know much about the world, and much reason to wonder about the things they encounter. The players and the characters are building a knowledge of the world and building the world along with me and along with each other.

It is a campaign, but it is not scripted, and the maps and writings produced are not fiat. They are possibilities. By creating a world, I create a set of possibilities, a loom, on which everything is woven at the table.


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