28.12.22

odd Robots

For several decades I have been fascinated with games that directly reflect their constituent physical parts. How can mechanics and rules, systems, coexist cozily with how pieces and how can the pieces be part of the system? This started with a Lego based game and now I am noodling around with a Cairn/Mausritter variant: modular robots. This quixotic task, or at least the recent iteration, started a week or so ago.
I bought Micro Circuits, and it wasn't what I imagined it to be. Seems much more like human-in-robot-costume kind of game, which is not a bad thing, just not as deep a dive as I was looking for. What I think I was imagining was a system where the nature of being a robot allowed the characters to mechanically take on features and items from other robots or from the environment. In other words I was looking for a system where the nature of the subject matter reinforced or incorporated the mechanics, that there was synergy between the two. That was not the case, so I started working on...
C.A.I.R.N. is my operating name here... Cellular
Automatic
Independent
Regenerating
Nodes 
Still figuring out the acronym! But I think I have a nice core concept, where everything, even the individual core stats, are a modular part of the robot, and can be reconfigured.

20.12.22

Salt Palace Update

Season 4 just ended with a bit of a whimper, primarily due to illness on my part. However, that didn't mean sessions were any less exciting!
The parties solved the big mystery of the levitating beam of light, identifying it as a manifestation of an intelligent white gem, the soul of a dwarvish sorcerer. At war with the undead West of the great canyon , the sorcerer has promised assistance if adventurers clear out the skeletons and shadows. 
They also learned that the Salt Palace lies to the west, wyrms lurk in that path, and that spells can be sentient, mobile, and deadly. Then, the last session a determined party pushed South, unveiling a massive underground cliff face, surmounted by a crumbling stone wall. Is it the Palace itself? The other great tower? Something else altogether?
Tune in next season and let me know if you want to jump in!



13.12.22

My DM 'Kit' 2.0

Criteria
Visibility or At Hand
Will I notice or be able to find this tool, either in a rare moment of visual perception or by feel?

Containment
Does the tool move; if so, how is it corraled for #1 to happen?

Session Specifics
Does the tool inform or support what might happen in the session? Notes, continuity, secrets & story are woven together here.

Tools  
In front of me 
Dice tray (or Mat)
Mat (may be on its way out?)
Creature cards
Card stand
Record or note sheet
Journal with single spread of session prep 
Map (usually cards)
Pen
Wooden timers (trying these out)
Dice (20, 12, 2d10, 8, 4d6)

At hand
Rule book
'Maze Rats' (usually)
Campaign records
Special Dice (Emotion, Direction, Body part)
Blank note cards
Any system specific aids (eg  Mausritter item cards)

27.11.22

The Bard Shudders!

Old Willy Shakespeare needs to stand back, step out, and definitely roll over, as Awake Your Dormouse Valor is out and up! Volume one, MiceBeth, and volume two, The Winter's Tail, are available on Itch.
Both of these fine pieces of work were done almost entirely by me, using the tools accessible to me. While they are not typically produced Zines; all the parts are there, but they are art light.
Follow the mouse tracks........

https://dodocahedrongames.itch.io/


22.11.22

The Plume is Up!

It is up on itch, and I gesture to the right, where there should be a link to the itch page, But if there isn't, here is a link directly to the game.
https://dodocahedrongames.itch.io/theplume

15.11.22

Creating Independence

For several years now most of my publishing efforts have been happily collaborative, laid out and designed by graphic designers, in partnership, and with great results! This summer though, I became interested-inspired-motivated to do as much of the design process as I could with accessible tools.

One of the issues for me is the complex layering of menus, options, and tools in the more popular layout products, whether web-based or not, free or for a cost. I am not as conversant as I would like to be with JAWS or other text to voice interfaces and their facility in addressing what is essentially a visual medium, lay out and design, is arguably not so good.

One other issue is independence. A core tenet of the independent living movement and disability rights is acknowledging interdependence and jettisoning an uninterrogated dependence. Making my own decisions and following through on the consequences is pivotal, even with the support of other people, technology, medical devices etc. Making decisions about support on a project by project basis increases my independence.

In practice, or in my practice, right now, what this means is that I'm using Google docs to write, lay out, and convert games for publication, whether printed, distributed as PDFs, or put out as EDocs. In terms of support, I found a template and font hierarchy that fit the project and adjusted it with the support of a designer. The questions and feedback I got from them generally had to do with visual questions around color, spacing, and the interplay of visual elements, all of which are currently difficult or impossible for me to navigate. One temptation was to share the document and allow another person to make those changes or adjustments. That would make things easier, but could I do it myself? The answer was generally yes, or to find a workaround that allowed me the level of Independence I desired.

For these particular projects, mini campaigns for Mausritter, It also meant making some design decisions, especially around art. The theme of the project, or projects as it turned out, happily, lent itself to a low level of need for art, except on the item cards, which I may write about later. The process allowed me to use dictation and my phone as the primary tool, and a laptop for some of the points where the mobile interface did not suffice. It has been a grand experiment and I feel like it is pushing me in directions I might not have otherwise tackled!

6.11.22

Noguchi Museum: Deep Accessibility

In Queens the other week and my oldest arranged a tour of the Noguchi Museum for us and my nephews. A wonderful guide, deeply knowledgeable, gave us all plastic gloves and we explored four pieces over an hour+. Remarkable, intimate, and personal, it was a master class in accessibility and inclusive design. What made it work?

Preparation: They knew their topic, inside and out -history, context, site - and were not hesitant to identify and share their own perspective.

Including everyone: Though it was my disability, the whole quartet was invited in. We all did it together.

Providing tools: The gloves, instructions, points to look at. More than enough.

Digging deep: Time to explore, question, and really appreciate each piece. Four sculptures felt so full, complete. We all felt like we didn't need more.

Checking understanding: 'Anything else?' 'Did I miss anything?' 'What do you notice?' Many opportunities to check in, ask questions, find another entry point, and offer our own thoughts.